Every Day We Fight missions guide: Mission Types and Objectives
Every Day We Fight missions guide details every tactical objective across the city, covering story set pieces, Harvester shutdowns, and Heat skirmishes. Success requires coordinating character AP, destroying shielded power cores, and extracting key components before reinforcements arrive.

Every Day We Fight missions guide details every tactical objective across the city, covering story set pieces, Harvester shutdowns, and Heat skirmishes. Success requires coordinating character AP, destroying shielded power cores, and extracting key components before reinforcements arrive.
City Campaign Set Pieces and Primary Objectives
Campaign progression in Every Day We Fight takes the resistance cell across designated districts within the quarantined dome. Missions combine free-roam exploration with instanced combat encounters, requiring the squad to locate key components while clearing Rifter units.
The Grand Regal Hotel serves as an early major milestone. The primary target inside is the Frequency Resonator, an alien technology piece required to craft Resonator Darts. Entering the building requires squad members to eliminate occupying Guardians and Engineers before securing the hardware. Later story visits task the team with securing a Zeta radiation regulator needed to keep Dr. Selena Faber alive.
The Bus Depot provides a multi-level arena focused on recovering teleporter components. In this mission, the squad must defend Rifter stashes from enemy demolition, search transit crates for proximity mines, and retrieve the Elixium phase shifter. Combat in this zone features elevated walkways that demand careful AP management for vertical transitions.
Later acts shift focus to the Prison complex. Players must eliminate Rifter guards, bypass security doors, and search terminal consoles for data on Dr. Faber. Progressing past the prison yard requires positioning squad members directly at specific platform access points to assemble portable teleport receivers. The campaign concludes at Faber Labs, facing elite strike units and confronting Rifter leaders guide encounters such as Carg.
Harvester Shutdown Tactics
Harvester missions introduce complex targets that pull in continuous waves of alien reinforcements. Rifters deploy these massive units to drill Elixium from deep subterranean deposits. Engaging the machine triggers an internal failsafe that starts a countdown toward a teleport evacuation.
To destroy a Harvester, the squad must take out three heavily armored power cores. Each core is protected by exterior rotating plating with cut-out apertures. Players must move characters to high vantage points, wait for the open aperture to align with the core, and land direct hits.
Destroying a single core adds extra turns to the Harvester teleport countdown. However, damaging a core immediately puts the remaining cores into an immune defensive stance for one complete turn. Players must rotate their firing squad across platforms, using reflex actions to evade incoming fire while waiting for defensive shields to drop.
| Mission Type | Tactical Objective | Threat and Trade-off |
|---|---|---|
| Harvester Shutdown | Destroy 3 rotating power cores from elevated positions | Reinforcements spawn continuously; cores enter immune state for one turn after damage |
| Rifter Stash Defense | Protect supply crates and eliminate looting units | Enemies focus fire on containers; standing nearby repairs crate hit points |
| Console Sabotage | Destroy 3 shielded communication consoles | Consoles enter protective mode on hit; waves arrive until all three consoles break |
Managing Heat Through Skirmishes and Ambushes
Beyond primary campaign milestones, the city map contains dynamic skirmishes that alter the squad's Heat level. Completing regular combat encounters causes Heat to rise. As Heat crosses numerical thresholds, the game deploys tougher enemy variants across all sectors, including shielded Sentinels and teleporting Strikers.
Players control this threat balance through Ambush and Sabotage missions:
- Ambush operations allow the team to manually summon waves by interacting with street antennas. Eliminating these hostile squads lowers citywide Heat, easing enemy pressure across subsequent city travel.
- Sabotage operations challenge the squad to destroy alien communication nodes and infrastructure. Succeeding in Sabotage deliberately drives Heat upward, making subsequent encounters harder while boosting the quality of post-battle reward chests.
- Skirmish zones feature randomized cover arrangements and item drops on every run. Approaching these skirmishes using stealth allows characters to set up flanking sightlines before alien patrols detect their presence.
Controlling Heat directly influences reward quality. Higher Heat yields rare and epic keys for bronze, silver, and gold Thorn stashes scattered throughout the districts.
Character Side Quests and District Exploration
Exploring districts between missions unlocks optional narrative tasks tied to individual Thorns. Reaching specific environmental triggers begins dedicated side quests for each member of the trio:
- Family Matters follows Leopold as he tracks clues regarding his vanished family across ruined residential blocks.
- In Her Eyes centers on Vivian investigating civilian survivor remnants and research records tied to the dome.
- Truth Be Told explores Dylan's background and wartime accountability during the prior conflict between nations.
Completing these tasks provides bonus XP, helping unlock combat perks across the skills guide skill trees. Exploration also uncovers scrap piles and locked doors requiring bronze, silver, or gold keys. Players can use Resonator Darts to shatter crystallized Elixium encrustations, clearing blocked passages leading to high-tier weapons and crafting benches.
Finishing the main story campaign unlocks Forever War mode. This mode presents an endless cycle of escalating missions where enemy stats ratchet upward with every completed loop, testing squad builds against heightened enemy resistance.
